PERSPECTIVE VIEW 1
Friday, May 16, 2014
Project 2A - Redering exterior spaces
By using the materials I got from the internet, I bitmap them into my 3Dmax and insert them into my building.
The main materials i used are timber, concrete and glass. I got the concrete and timber materials from the internet, but I used Art and Design for the glass effect.
By using UVWmap, I rotate my material to the direction I want them to be. UVWmap can also function to adjust the size of your materials, which I used it in all of my walls.
After done with my rendering, i insert the daylight tool in order for my building to have light and shadow.
After finish adjusting my building to the angle I wanted, I clicked the Render tool and save it as TIF file for further editing in Photoshop.
By deleting the background and then inserting the background I preferred, I am able to create a scenery for my building.
I added the tees and its shadow by cop and pasting the trees, then distort the shape and adjusting the colour using level tool.
Human figures were added into my perspective drawing in order for readers to able to visualize the size of my building.
Another perspective view editing.
I used the level tool to adjust the brightness of the surrounding to get the perfect lighting.
Friday, May 2, 2014
Project 1 - Modeling of an Architectural Design (Work in Progress)
The building I chose to construct is a forest ranger retreat house for one user. I chose to construct using Rhino due to its complexity of construction.
I drew the plan and elevations of my building using Autocad, then imported the file into Rhino for constructing.
Because my walls are not perpendicular to each other, I had to draw them in elevation view then move them to plan for extrusion.
I also had to rotate my walls to a specific angle using the rotate tool.
The problem I came across was some of the length of my walls were slightly smaller in elevation view due to the angle of my walls' positioning.
I had to draw the wall surface through elevation then move it to my floor plan and extend it using points editor,only then I extrude them into a solid wall.
The screenshot above shows the outcome of my construction of walls.
For the interior wall and the front facade i extruded them through my floor plan.
The top part of my wall is slightly angled due to my roof design. To overcome this problem, I drew a roof surface and intersect it with the wall, then I split the wall and deleted the unwanted parts.
I extruded the floor and some of my walls from floor plan and move it to its correct position.
for my ramp, I drew it from the floor plan and slanted it using the 3D rotation tool.
For the roofs, I loft them together and extruded them to form a solid surface.
my final outcome of my model.
the contour of my site is created using Drape tool. But first, I created lines and extruded them into solids, then drape tool overlays them and form a surface.
I converted it into 3ds file and imported it into 3Dstudiomax for rendering.
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