living room perspective
Thursday, June 12, 2014
Project 2B - Rendering interior spaces
Firstly, I chose the suitable furniture from saveral sources in the net such as 3dModelFree.com and Archive3D.
After carefully choosing the furniture, I imported the furniture into 3D Max and added the materials into the furtinure.
Import > merge > choose the file I downloaded earlier for editing.

I dragged the materials from the provided in the file which I downloaded earlier into my material editor sphere. However, some materials are not provided, so I had to use the materials readily in the 3DMax software or searched for other materials in the net.
After saving my newly edited furniture, I saved the file into 3DMax file and merge it into my building 3DMax file.
Firstly, I added the camera into my interior in order to ease my adjustment of my lightings and furnitures in my selected space.
I uses omni tool to adjust the brightnest of my interior spaces.
Then, I add the lighting for my interior perspective and adjusted them using the modify tool.
I used Kelvin to adjust the colour of my light ( lower value will produce a more yellowish lighting effect). The using Im in my intensity to adjust the brightness of my light.
I also transformed the shape of my light to cylinder shape and sphere shape from the Shape/ Area Shadow section.
After finish adjusting my interior spaces to the position which I am satisfy with, I render them.
After done with rendering, I phtotoshoped my interior spaces with wall decorative which couldn't be found in a cad file.
Done!
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